Template:New Page Seed/doc
Welcome to MoA TSG Lab. The wiki is the bench. The work is metrology of the abstract. Adopt the tools or leave them on the rack — either way, the need doesn’t wait. Note: A redlink in our lab is not a failure; it is a tool to identify Calibration Debt in a never-ending process of metrology.
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CYCLE Calibration position Status — Active Development
This page is a conceptual instrument under Permanent Beta. It declares a real calibration position, not a finished product waiting to ship. Checking continues; an edit is only required when evidence demands it. Stage: Seed to Fruit. Feedback welcome — especially clarity, failure modes, and calibration gaps. Use discussion or Contribute. |
Meta
New Page Seed/doc
| Type | Meta & Framework |
|---|---|
| Functional Layer | |
| Application Layer | Framework Infrastructure |
| Category | Site Maintenance |
| Version | 0.1 |
| Maturity | Experimental |
| Last Calibration | |
| Status | Permanent Beta |
| Description | Documentation for Template:New Page Seed — explains what the seed contains, how to use it, and what to remove based on the type of page being created. |
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Core Principles
- Reality gets final vote
- See the Game. Refuse the Game. Build Better.
- Permanent Beta
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Related
Canonical Question: What does the New Page Seed template contain, and how does a tech correctly strip it down for the specific page they're creating?
Template:New Page Seed/doc
This page documents Template:New Page Seed — the universal blank seed template used to preload a correctly-structured starting point for new main/master pages.
What the Seed Contains
The seed includes every standard structural element a new page may need:
- Development Notice
- GameModule infobox (positioned under the first content heading, not before it)
- Canonical Question field
{{RelatedPages}}(mandatory)- One of the transparency template options (Page Transparency / Page Transparency-Subpage / Standalone Transparency — the seed defaults to Standalone Transparency as the safe starting point)
{{Calibration Maintenance}},{{Calibration Dependent}},{{Calibration Dependencies Display}}(all mandatory, every page){{Framework Reference}}and{{Calibration Procedure Reference}}(mandatory, every page)- Typical Failure Modes section
- Revision Trigger section
- Standing footer, categories, hidden Resource block
- Full Admin Page Status block, all 21 fields, with hidden inline field guides and warnings
What to Remove, Based on Page Type
- Development Notice — remove if the page isn't actively in development at creation.
- Transparency template — keep exactly one. The seed defaults to
{{Standalone Transparency}}; replace with{{Page Transparency}},{{Page Transparency-Subpage}}, or another variant once this page's actual structural position is confirmed. See Template:Calibration Template for full guidance on which variant matches which depth and Calibration Log approach. {{RelatedPages}}— mandatory, do not remove. If a manually-curated list is genuinely more appropriate for this specific page, replace the template call with a manual list rather than deleting it silently.- Typical Failure Modes — remove entirely if genuinely not applicable; do not leave it blank without explanation.
- Admin Page Status fields — keep all of them; leave values blank rather than deleting fields. Blank and absent mean different things — see the field guides directly in the seed template for what each field expects.
Critical Warnings (Do Not Skip)
- Never use
{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY}}in the date fields (`Last Updated` on GameModule, `review_date` on Admin Page Status). This is a live template call that silently shows today's date on every page view, forever — it is false and defeats calibration cycle tracking. Both fields must be real, static, manually-typed dates, set only when an actual calibration event occurs. See Calibration Failure Log for the incident this warning exists because of. - `review_date` changes only on a real Calibration Report — never during pre-cal discussion, exploration, or a check that finds nothing wrong. Test for whether an edit counts as a real calibration: does it affect a field rating (`instrument_grade`, `validation`, `drift_report_status`) or a claim's actual content/structure? If yes, it's a calibration event. If it's pure formatting/typo/link correction with zero effect on any rating or claim, it's minor — edit summary only, `review_date` stays untouched.
- `depends_on` should never include universal infrastructure (Admin Page Status, GameModule) — only genuine, specific, load-bearing content dependencies. See Calibration Dependencies: Standards and Process.
Usage
{{New Page Seed}} — reference only, do not transclude on a live page. Copy the content, then delete/adjust per the guidance above.
Preload Link
Clicking the link below opens a new page with the seed already loaded. Edit the page name in the URL and refresh to target a specific title.
All Templates
- Template:Admin Page Status
- Template:Admin Page Status/doc
- Template:AllTemplates
- Template:Calibration Dependencies Display
- Template:Calibration Dependent
- Template:Calibration Log Header
- Template:Calibration Log Header-Subpage
- Template:Calibration Maintenance
- Template:Calibration Maintenance Log
- Template:Calibration Procedure Reference
- Template:Calibration Template
- Template:Decision Records Seed
- Template:Development Notice
- Template:Exploration Track
- Template:Framework Reference
- Template:GameInfobox
- Template:GameModule
- Template:GameModule/doc
- Template:GameNav
- Template:Hidden
- Template:Infobox
- Template:New Page Seed
- Template:Page Transparency
- Template:Page Transparency-Subpage
- Template:PermanentBeta
- Template:RelatedPages
- Template:Related Auto
- Template:Resource
- Template:SinglePageGame
- Template:Sovereign Games Usage Guides
- Template:Standalone Transparency
- Template:Strategy
- Template:Subpage Hub-Linked Transparency
- Template:Tracking Logs Reference
Calibration Dependencies
- Template:New Page Seed
- Calibration Failure Log
- Page Structure Calibration Checklist
- Calibration Dependencies: Standards and Process
See the Game. Refuse the Game. Build Better.