GameModule Field Standards
Welcome to the MoA–TSG Lab. The wiki is the bench. The work is Metrology of the Abstract. Adopt the tools or leave them on the rack — either way, the need doesn't wait.
- Lab Note: A redlink is not a failure. It identifies Calibration Debt—work waiting to be measured, mapped, and calibrated.
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CYCLE Calibration position Status — Active Development
This page is a conceptual instrument under Permanent Beta. It declares a real calibration position, not a finished product waiting to ship. Checking continues; an edit is only required when evidence demands it. Stage: Seed to Fruit. Feedback welcome — especially clarity, failure modes, and calibration gaps. Use discussion or Contribute. |
GameModule Field Standards
This page defines the controlled vocabularies for the main fields in the {{GameModule}} template. These options should be used consistently.
Instrument Type
What kind of conceptual instrument is this page?
- Core Diagnostic Game
- Builder Game
- Positive Builder Game
- Calibration Principle
- Calibration Procedure
- Calibration Report
- Reference Standard
- Framework Guideline
- Strategic Framework
- Practice / Method
- Meta Framework
- Exploration
- Case Study
Functional Layer
What primary role does this instrument play in the system? (Renamed from Calibration Type)
- Diagnostic
- Builder
- Calibration
- Enforcement
- Governance
- Strategic
- Meta
- Reference
- Practice
Application Layer
Where does this instrument primarily apply?
- Personal
- Family
- Small Group
- Institutional
- Organizational
- Professional
- Civilizational
- Multi-Layer
- System Level
Maturity
Current development stage of the instrument (public-facing)
- Experimental
- Development
- Foundational
- Active Development
- Stable
- Mature
Additional Fields
- Version — Semantic versioning (0.x = early, 1.x = stable)
- Last Updated — YYYY-MM-DD format
- Description — Short one-sentence summary of purpose
See the Game. Refuse the Game. Build Better.
This page is in Permanent Beta. We will refine these lists based on real usage and feedback.