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Versioning

From The Sovereign Games

CYCLE Calibration position — Active Development

This page is a conceptual instrument under Permanent Beta. It declares a real calibration position, not a finished product waiting to ship. Checking continues; an edit is only required when evidence demands it. Stage: Seed to Fruit.

Feedback welcome — especially clarity, failure modes, and calibration gaps. Use discussion or Contribute.





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Meta

Versioning

Type Meta & Framework
Functional Layer Governance Standard
Application Layer Framework
Category Meta & Framework
Version 0.2
Maturity Developing
Last Calibration 2026-07-29
Status Permanent Beta
Description This page defines the versioning and instrument grading standards used across The Sovereign Games to maintain traceability, clarity, and honest communication about the maturity and reliability of every module and page.

Core Principles

  • Reality gets final vote
  • See the Game. Refuse the Game. Build Better.
  • Permanent Beta

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Related


Versioning

This page establishes how The Sovereign Games tracks changes and communicates the reliability of its conceptual instruments.

Two-Axis Model

  • Document Version — Tracks revisions ("Which revision am I looking at?")
  • instrument_grade — Communicates current calibration trustworthiness ("How reliable is this instrument right now?")

Both are recorded in the


template on every page.

Versioning Scheme

  • 0.x → Early development (frequent changes expected)
  • 1.x → Stable working version
  • 2.0+ → Major revision

instrument_grade Levels

  • Experimental — Very early, high uncertainty, frequent changes
  • Development — Actively being refined, moderate stability
  • Confirmed — Self-assessed + reviewed by at least one other calibrator
  • Field Validated — Tested in real-world use with supporting evidence
  • Reference Standard Candidate — High confidence, suitable for broad reliance

These levels are implemented via the `instrument_grade` field in the Template:Admin Page Status.

Changelog Practice

Every page should maintain a short Calibration History section (usually in its Calibration Log) that records meaningful changes as calibration events.

Example:

  • 0.4 (2026-06-12) — Initial draft
  • 0.7 (2026-06-28) — Added boundary conditions
  • 1.0 (2026-07-09) — First Confirmed Rating after external review

See the Game. Refuse the Game. Build Better.