Versioning
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CYCLE Calibration position — Active Development This page is a conceptual instrument under Permanent Beta. It declares a real calibration position, not a finished product waiting to ship. Checking continues; an edit is only required when evidence demands it. Stage: Seed to Fruit. Feedback welcome — especially clarity, failure modes, and calibration gaps. Use discussion or Contribute. |
Meta
Versioning
| Type | Meta & Framework |
|---|---|
| Functional Layer | Governance Standard |
| Application Layer | Framework |
| Category | Meta & Framework |
| Version | 0.2 |
| Maturity | Developing |
| Last Calibration | 2026-07-29 |
| Status | Permanent Beta |
| Description | This page defines the versioning and calibration status standards used across The Sovereign Games to maintain traceability, clarity, and honest communication about the maturity of every module and page. |
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Core Principles
- Reality gets final vote
- See the Game. Refuse the Game. Build Better.
- Permanent Beta
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Versioning
This page establishes how The Sovereign Games tracks changes and communicates the reliability of its conceptual instruments.
Two-Axis Model
We separate two distinct concepts:
1. Document Version Answers: “Which revision am I looking at?” Simple incrementing number that tracks changes to the page.
2. Calibration Status (Instrument Grade) Answers: “How trustworthy is this as a calibrated instrument right now?” This is the more important metrological signal.
Versioning Scheme
- 0.x → Early development (high change expected)
- 1.x → Stable working version
- 2.0+ → Major revision (significant conceptual change)
Calibration Status Levels
- Experimental — Very early, high uncertainty, frequent changes
- Development — Actively being refined, moderate stability
- Confirmed — Self-assessed + reviewed by at least one other calibrator
- Field Validated — Tested in real-world use with supporting evidence
- Reference Standard Candidate — High confidence, suitable for broad use
Changelog Practice
Every page should maintain a short **Calibration History** section (usually in its Calibration Log) that records meaningful changes as calibration events, not just text edits.
Example:
Calibration History
- 0.4 (2026-06-12) — Initial draft
- 0.7 (2026-06-28) — Added boundary conditions and examples
- 0.9 (2026-07-05) — Improved operationalization and symmetry
- 1.0 (2026-07-09) — First Confirmed Rating after external review
- 1.2 (2026-07-11) — Added validation examples from field use
Current Framework Status
The Sovereign Games framework itself is currently at:
- Document Version: 0.8
- Calibration Status: Development
See the Game. Refuse the Game. Build Better.