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Governance of the Sovereign Games

From The Sovereign Games (MoA Lab)

Governance of the Sovereign Games

This module defines how the framework itself should evolve, maintain quality, and avoid capture or decay over time.

Core Principle

The Sovereign Games must practice what it preaches: Permanent Beta, Skin in the Game, and Results & Consequences — even (especially) when governing itself.

Decision Making Process

  • **Core vs Dictionary**
 - Core modules are high-impact, high-frequency patterns that affect most people.  
 - Additions to Core require broad consensus and proven real-world utility.  
 - Dictionary is open to well-made modules that pass basic quality standards.
  • **Quality Standards**
 New modules must follow the Module Template and pass evaluation using How to Evaluate & Refine a Module.
  • **Evolution**
 The framework remains in Permanent Beta. Modules can be refined, merged, or moved between Core and Dictionary based on results.

Anti-Capture Mechanisms

  • Strong emphasis on Hidden Mastery and self-audit
  • Public transparency of changes
  • Preference for decentralized contribution over centralized control
  • Rejection of any attempt to turn the Sovereign Games into dogma or an identity

See the Game. Refuse the Game. Build Better.

This includes refusing to let the Sovereign Games itself become another Slave Owner or Status/Signaling tool.

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