Module Template: Difference between revisions
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[[List of Games|← Back to List of Games]] | [[List of Games|← Back to List of Games]] | ||
* [[List of Games|← Back to Core List of Games]] | |||
* [[:Category:Meta & Framework|← List of Additional Meta & Framework Games]] | |||
[[Category:Sovereign Games]] | [[Category:Sovereign Games]] | ||
[[Category:Meta]] | [[Category:Meta & Framework]] | ||
Latest revision as of 19:40, 21 June 2026
Module Template
This is the official recommended template for creating new Sovereign Games modules. Using this structure ensures consistency, clarity, and balance.
Module Name
Short, memorable name
One-sentence core definition.
Core Definition
Clear explanation of the pattern or dynamic.
Key Tactics / Mechanics
- Bullet list of common tactics and how the game operates
Real-World Effects
What damage or benefit does this pattern create? Focus on impact to agency, sovereignty, trust, families, and civilization.
Connection to Other Games
- How it relates to or enables other modules
Sovereign Response
- See it: How to recognize the pattern
- Refuse it: How to avoid playing or enabling it
- Build Better: Positive actions and alternatives
Examples
Brief real-world or historical examples.
See the Game. Refuse the Game. Build Better.