Jump to content

Module Template: Difference between revisions

From The Sovereign Games (MoA Lab)
No edit summary
 
Line 38: Line 38:


[[List of Games|← Back to List of Games]]
[[List of Games|← Back to List of Games]]
* [[List of Games|← Back to Core List of Games]]
* [[:Category:Meta & Framework|← List of Additional Meta & Framework Games]]


[[Category:Sovereign Games]]
[[Category:Sovereign Games]]
[[Category:Meta]]
[[Category:Meta & Framework]]

Latest revision as of 19:40, 21 June 2026

Module Template

This is the official recommended template for creating new Sovereign Games modules. Using this structure ensures consistency, clarity, and balance.

Module Name

Short, memorable name

One-sentence core definition.

Core Definition

Clear explanation of the pattern or dynamic.

Key Tactics / Mechanics

  • Bullet list of common tactics and how the game operates

Real-World Effects

What damage or benefit does this pattern create? Focus on impact to agency, sovereignty, trust, families, and civilization.

Connection to Other Games

  • How it relates to or enables other modules

Sovereign Response

  • See it: How to recognize the pattern
  • Refuse it: How to avoid playing or enabling it
  • Build Better: Positive actions and alternatives

Examples

Brief real-world or historical examples.

See the Game. Refuse the Game. Build Better.

← Back to List of Games