Module Template: Difference between revisions
Appearance
Created page with "= Module Template = This is the official template for creating new Sovereign Games modules. Using this structure helps keep the framework consistent, balanced, and resistant to abuse or cherry-picking. == Module Title == '''Module Name''' One-sentence definition. == Core Definition == Clear explanation of what the game/pattern is. == Key Tactics / Mechanics == * Bullet list of how the game is typically played == Real-World Effects == What damage (or benefit) do..." |
|||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
= Module Template = | = Module Template = | ||
This is the official template for creating new Sovereign Games modules. Using this structure | This is the official recommended template for creating new Sovereign Games modules. Using this structure ensures consistency, clarity, and balance. | ||
== Module | == Module Name == | ||
''' | '''Short, memorable name''' | ||
One-sentence definition. | One-sentence core definition. | ||
== Core Definition == | == Core Definition == | ||
Clear explanation of | Clear explanation of the pattern or dynamic. | ||
== Key Tactics / Mechanics == | == Key Tactics / Mechanics == | ||
* Bullet list of how the game | * Bullet list of common tactics and how the game operates | ||
== Real-World Effects == | == Real-World Effects == | ||
What damage | What damage or benefit does this pattern create? Focus on impact to agency, sovereignty, trust, families, and civilization. | ||
== Connection to Other Games == | == Connection to Other Games == | ||
* How it | * How it relates to or enables other modules | ||
== Sovereign Response == | == Sovereign Response == | ||
* | * '''See it''': How to recognize the pattern | ||
* '''Refuse it''': How to avoid playing or enabling it | |||
* '''Build Better''': Positive actions and alternatives | |||
== Examples == | == Examples == | ||
Brief real-world or historical examples. | |||
'''See the Game. Refuse the Game. Build Better.''' | '''See the Game. Refuse the Game. Build Better.''' | ||
[[List of Games|← Back to List of Games]] | [[List of Games|← Back to List of Games]] | ||
* [[List of Games|← Back to Core List of Games]] | |||
* [[:Category:Meta & Framework|← List of Additional Meta & Framework Games]] | |||
[[Category:Sovereign Games]] | [[Category:Sovereign Games]] | ||
[[Category: | [[Category:Meta & Framework]] | ||
Latest revision as of 19:40, 21 June 2026
Module Template
This is the official recommended template for creating new Sovereign Games modules. Using this structure ensures consistency, clarity, and balance.
Module Name
Short, memorable name
One-sentence core definition.
Core Definition
Clear explanation of the pattern or dynamic.
Key Tactics / Mechanics
- Bullet list of common tactics and how the game operates
Real-World Effects
What damage or benefit does this pattern create? Focus on impact to agency, sovereignty, trust, families, and civilization.
Connection to Other Games
- How it relates to or enables other modules
Sovereign Response
- See it: How to recognize the pattern
- Refuse it: How to avoid playing or enabling it
- Build Better: Positive actions and alternatives
Examples
Brief real-world or historical examples.
See the Game. Refuse the Game. Build Better.