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From The Sovereign Games (MoA Lab)
Created page with "= Module Template = This is the official template for creating new Sovereign Games modules. Using this structure helps keep the framework consistent, balanced, and resistant to abuse or cherry-picking. == Module Title == '''Module Name''' One-sentence definition. == Core Definition == Clear explanation of what the game/pattern is. == Key Tactics / Mechanics == * Bullet list of how the game is typically played == Real-World Effects == What damage (or benefit) do..."
 
 
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= Module Template =
= Module Template =


This is the official template for creating new Sovereign Games modules. Using this structure helps keep the framework consistent, balanced, and resistant to abuse or cherry-picking.
This is the official recommended template for creating new Sovereign Games modules. Using this structure ensures consistency, clarity, and balance.


== Module Title ==
== Module Name ==


'''Module Name'''
'''Short, memorable name'''


One-sentence definition.
One-sentence core definition.


== Core Definition ==
== Core Definition ==


Clear explanation of what the game/pattern is.
Clear explanation of the pattern or dynamic.


== Key Tactics / Mechanics ==
== Key Tactics / Mechanics ==


* Bullet list of how the game is typically played
* Bullet list of common tactics and how the game operates


== Real-World Effects ==
== Real-World Effects ==


What damage (or benefit) does this pattern create? Focus on impact to sovereignty, agency, trust, families, and civilization.
What damage or benefit does this pattern create? Focus on impact to agency, sovereignty, trust, families, and civilization.


== Connection to Other Games ==
== Connection to Other Games ==


* How it connects to or enables other modules
* How it relates to or enables other modules


== Sovereign Response ==
== Sovereign Response ==


* How to **See** it
* '''See it''': How to recognize the pattern
* How to **Refuse** it
* '''Refuse it''': How to avoid playing or enabling it
* How to **Build Better** in response
* '''Build Better''': Positive actions and alternatives


== Examples ==
== Examples ==


Real-world or historical examples (keep balanced and concise).
Brief real-world or historical examples.


'''See the Game. Refuse the Game. Build Better.'''
'''See the Game. Refuse the Game. Build Better.'''


[[List of Games|← Back to List of Games]]
[[List of Games|← Back to List of Games]]
* [[List of Games|← Back to Core List of Games]]
* [[:Category:Meta & Framework|← List of Additional Meta & Framework Games]]


[[Category:Sovereign Games]]
[[Category:Sovereign Games]]
[[Category:Practical Application]]
[[Category:Meta & Framework]]

Latest revision as of 19:40, 21 June 2026

Module Template

This is the official recommended template for creating new Sovereign Games modules. Using this structure ensures consistency, clarity, and balance.

Module Name

Short, memorable name

One-sentence core definition.

Core Definition

Clear explanation of the pattern or dynamic.

Key Tactics / Mechanics

  • Bullet list of common tactics and how the game operates

Real-World Effects

What damage or benefit does this pattern create? Focus on impact to agency, sovereignty, trust, families, and civilization.

Connection to Other Games

  • How it relates to or enables other modules

Sovereign Response

  • See it: How to recognize the pattern
  • Refuse it: How to avoid playing or enabling it
  • Build Better: Positive actions and alternatives

Examples

Brief real-world or historical examples.

See the Game. Refuse the Game. Build Better.

← Back to List of Games