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GameModule Field Standards: Difference between revisions

From The Sovereign Games (MoA Lab)
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|status = Active Development
|status = Active Development
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= GameModule Field Standards =
 
{{GameModule
| type = Meta & Framework
| category = [[:Category:Meta & Framework|Meta & Framework]]
| Functional Layer = Governance
| Application Layer = Framework Infrastructure
| Version = 0.1
| Maturity = Developing
| Last Updated = 2026-07-12
| description = Living reference defining standardized options for GameModule fields. Used to maintain consistency and orthogonality across the Sovereign Games wiki.
}}
 
== GameModule Field Standards ==


This page defines the controlled vocabularies for the main fields in the <code><nowiki>{{GameModule}}</nowiki></code> template. These options should be used consistently.
This page defines the controlled vocabularies for the main fields in the <code><nowiki>{{GameModule}}</nowiki></code> template. These options should be used consistently.

Latest revision as of 03:37, 12 July 2026

Welcome to the MoA–TSG Lab. The wiki is the bench. The work is Metrology of the Abstract. Adopt the tools or leave them on the rack — either way, the need doesn't wait.

  • Lab Note: A redlink is not a failure. It identifies Calibration Debt—work waiting to be measured, mapped, and calibrated.

CYCLE Calibration position

StatusActive Development

This page is a conceptual instrument under Permanent Beta. It declares a real calibration position, not a finished product waiting to ship. Checking continues; an edit is only required when evidence demands it. Stage: Seed to Fruit.

Feedback welcome — especially clarity, failure modes, and calibration gaps. Use discussion or Contribute.




Sovereign-Games-OG-Image.jpg

Meta

GameModule Field Standards

Type Meta & Framework
Functional Layer
Application Layer Framework Infrastructure
Category Meta & Framework
Version 0.1
Maturity Developing
Last Calibration 2026-07-12
Status Permanent Beta
Description Living reference defining standardized options for GameModule fields. Used to maintain consistency and orthogonality across the Sovereign Games wiki.

Core Principles

  • Reality gets final vote
  • See the Game. Refuse the Game. Build Better.
  • Permanent Beta

Navigation

Related


GameModule Field Standards

This page defines the controlled vocabularies for the main fields in the {{GameModule}} template. These options should be used consistently.

Instrument Type

What kind of conceptual instrument is this page?

  • Core Diagnostic Game
  • Builder Game
  • Positive Builder Game
  • Calibration Principle
  • Calibration Procedure
  • Calibration Report
  • Reference Standard
  • Framework Guideline
  • Strategic Framework
  • Practice / Method
  • Meta Framework
  • Exploration
  • Case Study

Functional Layer

What primary role does this instrument play in the system? (Renamed from Calibration Type)

  • Diagnostic
  • Builder
  • Calibration
  • Enforcement
  • Governance
  • Strategic
  • Meta
  • Reference
  • Practice

Application Layer

Where does this instrument primarily apply?

  • Personal
  • Family
  • Small Group
  • Institutional
  • Organizational
  • Professional
  • Civilizational
  • Multi-Layer
  • System Level

Maturity

Current development stage of the instrument (public-facing)

  • Experimental
  • Development
  • Foundational
  • Active Development
  • Stable
  • Mature

Additional Fields

  • Version — Semantic versioning (0.x = early, 1.x = stable)
  • Last Updated — YYYY-MM-DD format
  • Description — Short one-sentence summary of purpose

See the Game. Refuse the Game. Build Better.

This page is in Permanent Beta. We will refine these lists based on real usage and feedback.



Page Reference

Title GameModule Field Standards
URL https://www.thesovereigngames.com/wiki/GameModule_Field_Standards
Description Living reference defining standardized options for GameModule fields. Used to maintain consistency and orthogonality across the Sovereign Games wiki.
Category Meta & Framework